Module 9 Reflection

 


    In this module we first explored using games in education. We explored resources such as Kahoot, Quizlet, PuzzleMaker, Quizziz, and Duolingo. I am most familiar with Kahoot. I have played it many times during professional development sessions at work, and I have played it in class with my first graders as a review activity for math. One game that wasn't mentioned on the list that I really love is Blooket. I love the interactivity of the game play with other students in the class and that you can choose from a wide variety of game modes. My students particularly love the Gold Quest and Crypto Hack modes. It has similar features to Kahoot, such as the live leaderboard, and it is very user-friendly to both create and play games. I used the PuzzleMaker site to create a crossword puzzle activity to go with my lesson plan topic. I am a huge fan of any word game (crosswords, word searches, word scrambles etc.) I might try a fun end of year crossword or word search for my class in a few weeks.

    The next topic we explored were surveys. I fill out a TON of surveys from google forms and survey monkey throughout the school year. However, I don't have as much experience creating and using them for my own purposes. The survey assignment did inspire me to try to use them more next year. First, I want to send a google form at the beginning of the year to have families answer some basic questions about their student and maybe share their goals for them for first grade. I might also try having my students complete some of their exit tickets for phonics on a google form to save paper since we have to administer one every day. I'm really excited to try this with them and I think it will be a great way to incorporate important technology skills into the day.

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